ESPN | Olympic Games

Back in 2015, Gizmo created several TV ads for ESPN, gearing up for the Rio 2016 Olympic Games. I modeled the cameraman. The style was thought as a hybrid of toon-style and realistic characters, which was fun to do. Thanks for reading! Breakdown:  Basemesh and modeling in Maya.  High detail sculpt in Zbrush.  UV finalized…

HERDEZ | Verdurizador

This was a freelance project for Gizmo. This was an add for the brand Herdez in Mexico. I modeled and textured the superhero “Verdurizador” and two of the Characters, a mother and a kid, to be modified into other characters used in the add. I also modeled and textured the vegetables and the food, breaded and without…

  • Cablevision HD

  • World War Z recreated frame

  • Recreated helmet from GOT

  • Zoom to GOT helmet (4K maps of needed areas) for transition to turtle shell.

  • Recreated turtle scene for Discovery Theater

  • WIP | Not used in add

  • WIP | Not used in add

Cablevision | Cablevision HD

Hi There! This was when I worked for Drab. This add is for the cable company Cablevision, promoting its services on HD. The project consisted on creating cut scenes from a movie/TV show where the camera zooms in to objects on a shot, showing high details that would only be visible in  Cablevision HD, and from those…

Twister | Elephant

I had the pleasure of working with Assembly3D for some of projects. The project was brought to Assembly3D by Reino. We created two animals for two different commercials for the beverage Twister. For this commercial I got to model and texture a realistic elephant. Breakdown:  Basemesh modeled in Maya  High poly sculpt and maps extraction in Zbrush  Normal map generated in…

Twister | Squirrel

I had the pleasure of working with Assembly3D for some of projects. The project was brought to Assembly3D by Reino. We created two animals for two ads of the beverage Twister. For this ad I got to model and texture for CG hair use a realistic squirrel. Breakdown:  Basemesh and final topology made in Maya.  Modeling for anatomical accuracy and…

Cinemark | Meeting

This project produced by ESTILO, was for Cinemark, which was used in movie theaters in Latin America before the feature film. This was a nice project to work on, since my husband, Facundo Orzabal, and I worked on this together. He modeled the environments and props. I modeled the characters besides the two main characters. Unfortunately I wasn’t available when they requested me…

Nestle Epa Alfajor

I was assigned to do pretty much everything. From some concept art/blueprints to modeling, texturing and shading the Dancing Grandma. I also light, rendered and composited the whole project. The only things I didn’t do were: model and texture of the environment/set, the animation and the music, everything else was done by me. Software used:…

Beldent Sensations

As I was starting up at Gizmo, I worked on the character’s textures mainly (the character was already modeled). I also modeled, textured and did some shader work for the fruit in the end of the commercial. Breakdown:  Modeled and shaded clothes and fruit in Maya.  Textured clothes and fruit in Photoshop. Thanks for reading!

Whaleboy

3D recreation of Bobby Chiu’s version of Patrick Morgan’s “Whaleboy”. You can see Bobby’s concept here.  I’ve always admired Bobby’s great ideas for characters, and of course, his incredible talent to project his ideas into an image, which made me want to recreate this little guy. Breakdown:  Basemesh modeled in Maya.  Hi-res model and base texturing in ZBrush.…