At the beginning of 2011, I had the opportunity to work at Rainmaker Entertainment Inc. for the movie Barbie, Princess Charm School. Even though it was just for a month, I got to do some character work, and it was a great experience as well. I learned lots from the great artist that formed part of the art team.

Breakdown:

cubeBulletpoint Created texture maps and surface look for Blair’s Mom outfit and accessories.

cubeBulletpoint Textured some of the princes’ head and hair textures, as well as the shader surface look.

cubeBulletpoint Cleanup and/or fine tuning of some of the princes geometry when there were geometry issues.

Thanks for reading!

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