I was responsible for modeling and texturing the huge asteroid. Since it was too large, It had to be mapped in 12 UV tiles. It was also gonna be used in separate pieces to create the other smaller asteroids.
With the great work from Gizmo, they made the asteroids look amazing, enhancing the textures and with great lighting and shading! I love how they made it turn out.
Modeling High detail in Zbrush.
Decimated and Retopo in Zbrush.
Final clean up for UV´s and topology in Maya.
Textured with polypaint and extraction of normal and displacement maps in Zbrush.
Retouching and finalized textures in Photoshop.
Crits and comments are always welcome! Thanks for reading!