For the Redoxon ad, I modeled the soldiers based of a concept art by artist Pablo Aschei. Model was made primarily in Maya and in 3Ds Max with fellow modeling artist, Gonzalo Sanz.
I created the textures and worked on the shaders alongside the Lead CG Artist, Chris Granados, to prepare for the lighting, shading and compositing needs.
Armor parts modeled in Maya
Humanoid under armor parts modeled in Zbrush and retopo in Maya.
Finalizing textures and adaptations in Photoshop.
Rendered with Vray.
Crits and comments are always welcome! Thanks for reading!