For the Redoxon ad, I modeled the soldiers based of a concept art by artist Pablo Aschei. Model was made primarily in Maya and in 3Ds Max with fellow modeling artist, Gonzalo Sanz.

I created the textures and worked on the shaders alongside the Lead CG Artist, Chris Granados, to prepare for the lighting, shading and compositing needs.

Breakdown:

cubeBulletpoint Armor parts modeled in Maya

cubeBulletpoint Humanoid under armor parts modeled in Zbrush and retopo in Maya.

cubeBulletpoint Finalizing textures and adaptations in Photoshop.

cubeBulletpoint Rendered with Vray.

Crits and comments are always welcome! Thanks for reading!

  • Redoxon-Soldier-360-wire

  • Redoxon-Soldier-pose-grey-wire-final

  • Redoxon-Soldier-screencapture-01

  • Redoxon-Soldier-screencapture-02

  • Redoxon-Soldier-screencapture-03

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