I had the pleasure of working with Assembly3D for some of projects. The project was brought to Assembly3D by Reino. We created two animals for two different ads for the beverage Twister.

For this ad I got to model and texture for CG hair use a realistic squirrel.

Breakdown:

cubeBulletpoint Basemesh and final topology made in Maya.

cubeBulletpoint Modeling for anatomical accuracy and polypainted base textures in Zbrush.

cubeBulletpoint Textures painted in Photoshop

Thanks for reading!

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